Partitioning of the simple mesh into two chunks, A and B, is
performed along the boundary line. All of the boundary elements, volumetric
or cohesive, are partitioned along their edges so that they
are fully defined in only a single chunk. Previous partitioning
methods would partition a cohesive mesh by splitting the cohesive
elements across two chunks. Once partitioned, each element and node
must be renumbered locally so that the loop boundaries in the code
will not have to be adjusted. The global numbering is also maintained
so that the mesh can be reassembled at any time into its original form.
Table 2.3 shows the result of partitioning
the simple mesh into the two chunks. Note that nodes
and
were node
of the original mesh -
likewise nodes
and
were node
. These nodes are now
shared between the two chunks.